So here's a thing... I have, over the course of many years now, been "making" a tabletop game.
It's really nothing more than an excuse for me to fiddle about writing up rules that will likely never be used by anyone, in a game system that only I will ever be cognisant of.
I've spent quite a few hours of my life doing this.
In some way's it's a little depressing, in others I guess I'm happy per-sé that I occupy my time essentially engaged in logic puzzles of my own devising.
Anyway...
I've come to a point now where I'd like to finish my project. Heck, I'd even like to be able to retail it, but that's a different pipe dream. For now, I'll focus on the bizarre nature of the things that occur just because they do while I'm around.
So. I ended up making a 3d mock up of two katana blades resting on some ryo (old Japanese currency) I did this for the stupid reason that IF I were to sell this game of mine, I'd have to provide images which aren't simply copied from somewhere online... copyright and all that nonsense.
To that end, where I've not been able to find a creative commons license image to suit my need, I'd been coming up with my own ways of producing the desired image. Including doodles, photoshoppery goodness, photographs and now... well, I went ahead and spent the best part of 4 hours producing the 3d models for the ryo and getting a suitable (and freely usable) katana model.
I then spent time making the texture files, and in the case of the katana, learning how to 'bake' texture files... bringing it all together in Tabletop Simulator - which makes for an excellent virtual environment in which I could easily add lighting, shadow and quickly pose my virtual props.
All of which, all the time, the effort, learning new blender stuff... 4, perhaps 5 hours of my life... all just for this:
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- 3d render , creative commons , katana , ryo , tabletop game , tabletop simulator , time waste >
- Why did this happen?